Title ladder
| Snail | Starter rank on a new account |
| Bullet | Recorded around Ascension 5 |
| Lightning | Recorded around Ascension 10 |
| Speedster | Endgame: global #1 plus every evolution plus a long race-win record (community estimate ~100 wins) |
Game-at-a-glance facts, the systems behind the Points economy, and a summary of every page on this site — each claim sourced and dated.
Speedsters Beyond is a free Roblox incremental simulator by the group Professional Slop — solo-developed, per its own description — live since 2026-07-24 (place 98,352,297,590,435, universe 10560640933). Roblox classifies it as a Simulation / Incremental Simulator on 10-player servers, and the official loop is five verbs: train, unlock new morphs, upgrade, race others, and explore the open world. Everything is priced in Points earned from Job NPC deliveries (timed runs where Fragile cargo fails on a tree clip), 12,500-Point Mystery Orbs, and evolution quests in the outer sand and snow biomes. Ascensions reset your level to raise baseline Speed and ladder your title — Snail, Bullet at Ascension 5 with the treadmill unlock, Lightning at 10 with winnable races. Since launch the game has shipped ten titled updates, most recently [UPD 10] on 2026-10-07, and had recorded 3,069,594 visits by the 2026-10-07 check.
Incremental simulator, 10-player servers, MorphToR6 avatars, by Professional Slop (group 1057559965).
Invincible ~4,000 Points, Reverse Flash ~40,000, an orb grab 12,500, the Invincible evolve 45,000 — all community-recorded, all dated.
The Speedster badge: 29 awards in the game's history. Next rarest: the Master all-evolutions badge at 9,500.
Sourced from the official Roblox Badges API and the community hub's dated snapshot — the full versions with notes live on their owning pages.
| Snail | Starter rank on a new account |
| Bullet | Recorded around Ascension 5 |
| Lightning | Recorded around Ascension 10 |
| Speedster | Endgame: global #1 plus every evolution plus a long race-win record (community estimate ~100 wins) |
| Joined ⚡ | 1,417,267 |
| Jobs | 1,113,605 |
| 1st Ascension | 1,024,496 |
| Quests | 1,026,329 |
| 10 Ascensions | 683,687 |
Roblox Badges API, checked 2026-10-07.
Full badge table on the homepageEach summary below is the real state of its page, not a teaser — the links hand off to the owning page with the tables and sources.
Every documented morph with its recorded price — Invincible ~4,000 Points, Reverse Flash ~40,000, Black Flash near millions — plus the evolution checklist: Dio's Diary, Bone, and 36 Souls, Goku's dragon balls, Invincible's snow-tree chores, and the 45,000-Point Invincible evolve.
ProgressionThe rebirth loop: recorded level gates at 34, 46, 58, and 70, what survives a reset (morphs) and what weakens (XP upgrades), the Bullet treadmill unlock at Ascension 5, Lightning race-viability at 10, and the badge funnel showing half of all players reach the 10-Ascension rung.
IncomeThe Job NPC delivery loop from accept to Return to Spawn, the Fragile rule that fails a run on one tree clip at ~30-second timers, and the full income comparison: deliveries vs 12,500-Point Mystery Orbs vs the treadmill vs 350-Point race finishes vs evolution quests.
WatchThe panel-level claim tracker for the Dio and Goku evolutions: which objectives were verified against which dated creator recording, and which remain creator-described — the boundary page for every evolution number on this site.
FreshnessNo working code documented as of the 2026-10-07 check, with the full seven-check evidence trail since 2026-08-27, the channels that do pay (Free Rewards button, group perks, orbs), and the redemption steps for when a code finally ships.
TimelineThe dated timeline from the 2026-07-24 launch through ten titled updates — including the World 2 event page that verified live on 2026-09-09 and went dark by 2026-09-13 — plus the five-point re-check list for every new ship.
ToolEnter your balance and any price tag — morph, orb run, evolve cost — and get the exact gap, with the methodology, a worked 45,000-Point Invincible-evolve example, and interpretation of what each gap size means in play.
LinksPer-link verdicts: the official Roblox page and Professional Slop group verified, no official Trello in any check since 2026-08-27, no authenticated Discord invite, and the scam patterns the community hub documents.
Two pages own the site's trust surface: the source register and the links watch.
Every named source with its type and checked date — plus the five source types this game has never had (no official Trello, no authenticated Discord, no Fandom wiki, no publisher code trackers, no patch notes).
Per-destination verdicts with checked dates, and the scam patterns to avoid around lookalike boards, fake invites, and free-morph hooks.
Who maintains the site, how pages are reviewed and updated, and the correction path that works.
An unofficial fan hub covering the game's documented systems: morphs and evolutions, Ascensions and titles, jobs and income, code status, update history, and the official-link watch. Every data table names its source and carries a checked date.
The site-wide reference check is dated 2026-10-07, immediately after the [UPD 10] update stamp of 2026-10-07. Pages that go stale fastest (codes, updates, morph prices) show their own check dates and are re-verified after every titled ship.
Where community sources disagree — evolved Wally West's quest income at a million vs 70,000 Points per quest — both claims are printed instead of averaged, because the numbers depend on each player's Ascension count and the average would mislead everyone.
No. Speedsters Beyond has no official wiki, Trello, or authenticated Discord in any check since launch. This site and the independent community hub are both fan-run; official facts come from the Roblox game page, the Professional Slop group, and Roblox's APIs.