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Speedsters Beyond Progress & Points Planner

Enter where your Points balance stands and the price tag you are chasing — a morph, an orb-funded goal, an evolve cost — and this planner returns the exact gap. It subtracts your two numbers and nothing else: no invented reward rates, no guessed XP curves, just the documented Speedsters Beyond economy turned into one finishable number.

Use the calculator

Reference prices last checked 2026-10-07 against the community hub snapshot and dated creator recordings.

Points remaining: 27,500

How this calculation works

The operation is a difference: remaining = target − current, rounded to whole Points. Both inputs are validated as whole numbers between 0 and 1,000,000,000, and a missing or out-of-range value shows an explicit error instead of a number. The planner deliberately takes no game-reward default: Speedsters Beyond's job payouts scale with your Speed, morph, and Ascension count, so any built-in “points per job” would silently go stale the next update. What the game does publish — through its shop and its orb spawns — is the price of everything, and that is the number this tool resolves.

A worked Points plan from documented game values

  1. You spawn on the Snail body with 0 Points and take deliveries from the Job NPC near spawn; each job pays Points plus level-bar XP.
  2. At about 4,000 Points you buy Invincible, the documented first morph, whose yellow trail and higher Speed make the next job batch faster.
  3. An uncontested Mystery Orb pays 12,500 Points in recorded clips — a single orb is worth roughly three Invincibles, so the orb route to Reverse Flash's ~40,000 Points is about three clean grabs.
  4. For the Invincible evolve, one dated clip lists 45,000 Points plus the snow-tree/sand-hill chores, so the full plan reads: jobs to 4,000, buy Invincible, orbs and deliveries to 45,000, then the biome chores.
  5. Enter those targets in the calculator above: Target = the price tag you are chasing, Current = your balance, and the result is exactly the gap a job-orb session has to close.

Source: speedstersbeyonds.wiki community hub (snapshot dated 2026-08-29) and dated creator recordings; checked 2026-10-07.

Documented goals worth planning against

These are the price tags the checked sources actually support — paste any of them into the Target field. Anything not on this table has no recorded price, so the planner has no honest default for it.

GoalRecorded PointsSource of the number
Invincible (first morph)~4,000Community hub snapshot, 2026-08-29
One Mystery Orb grab+12,500Creator recordings, checked 2026-08-27
Reverse Flash~40,000Community hub snapshot, 2026-08-29
Invincible evolve45,000 + choresDated clip via the community hub, 2026-08-29

Update stamps can move shop rows — re-check a price in-game after every titled update.

Reading the result

Points planner FAQ

What does the Points planner actually calculate?

One subtraction: your entered Target Points minus your entered Current Points. It is a gap finder, not a simulator — the game publishes no XP-per-minute formula, so the planner refuses to invent one and works purely on the two numbers you enter.

Which Speedsters Beyond prices should I plan against?

The documented ones: Invincible around 4,000 Points and Reverse Flash around 40,000 Points, a Mystery Orb payout of 12,500 Points, and an Invincible evolve listed at 45,000 Points in dated clips. Every figure comes from the community hub's 2026-08-29 snapshot or creator recordings, and update stamps can move prices — re-check after each titled update.

The result shows 12,500. What does that mean in play?

It means one clean Mystery Orb closes the gap, since uncontested orbs pay 12,500 Points in recorded clips. Smaller gaps are a couple of Job NPC deliveries; the point of the number is turning an abstract price tag into a named, finishable session.

Why doesn't the planner estimate time or per-hour rates?

Job payouts, orb spawn timing, and XP scale with your Speed, Ascension count, and which morph you wear — none of those are officially documented. A time estimate built on guessed rates would mislead more than it helps, so the tool stays at the exact subtraction the game does publish through its prices.

Should I set my target to an evolution cost?

Yes — that is the best use. Base morph plus evolve cost plus chores is the real price of an evolved morph: for Invincible, roughly 4,000 Points to buy, 45,000 Points to evolve, plus the snow-tree and sand-hill chores in the outer biomes. Set Target to the sum and Current to your balance.

Sources